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Publications | The Federmann Center for the Study of Rationality

Publications

1996
Tamar Keasar, Uzi Motro, and Avi Shmida. Foraging As An Exploratory Activity In Bees: The Effect Of Patch Variability. Discussion Papers 1996. Web. Publisher's VersionAbstract
Foraging can be viewed as a dual activity: a food-collection process, and an exploration process, which enables foragers to sample and evaluate food resources. The exploratory role of foraging was studied in a series of two-stage laboratory experiments on naive bumblebees. In the first stage of the experiments the bees were allowed to forage on three types of artificial flowers, which were arranged in spatially distinct patches. The mean reward offered by the flowers, the variability in reward among feeding patches and the variability of rewards within patches were varied between experimental treatments. In the second stage a new feeding patch, containing non-rewarding flowers, was added. The bees' visits to this patch were recorded as a measure of exploratory activity, and were related to their previous foraging experience. Bees which had experienced within-patch reward variability explored the non-rewarding patch more than bees which had not been previously exposed to within-patch variability. On the other hand, variability in rewards between feeding patches led to lower exploration levels than in the control experiments, which had no between-patch variability. Exploration effort was not affected by the mean overall nectar volume offered to the bees. Some visits to the non-rewarding patch were recorded even when the other patches offered high nectar volumes on each foraging visit. Individuals within the same treatment varied considerably in exploration effort. Possible sources of this variation are discussed. We conclude that exploration effort in bees is independent of foraging experience to some extent. On the other hand, it is also affected by the variability of their food sources.
Milchtaich, Igal . Generic Uniqueness Of Equilibria In Nonatomic Congestion Games. Discussion Papers 1996. Web. Publisher's VersionAbstract
Generic uniqueness of pure-strategy Nash equilibrium, and uniqueness of the equilibrium outcome, are proved for a class of noncooperative nonatomic (large) games where a player's payoff depends on, and strictly decreases with, the measure of the set of players playing the same (pure) strategy he is playing. If the play of mixed strategies is allowed, then similar results still hold when the assumption of nonatomicity of the measure is removed. Generic uniqueness of the Cournot-Nash equilibrium distribution, corresponding to a description of a game in terms of distribution of player types, is also proved.
Carmen Herrero, Michael Maschler, and Antonio Villar. Individual Rights And Collective Responsibility: The Rights-Egalitarian Solution. Discussion Papers 1996. Web. Publisher's VersionAbstract
The problem of distributing a given amount of a divisible good among a set of agents which may have individual entitlements is considered here. A solution tothis problem, called the Rights-Egalitarian Solution, is proposed. This allocation rule divides equally among the agents the difference between the aggregate entitlements and the amount of that good available. A relevant feature of the analysis developed is that no sign restriction is established on the parameters of the model (that is, the aggregate entitlements may exceed or fall short of the amount of the good, agents' rights may be positive or negative, the allocation may involve a redistribution of agents' holdings, etc.). Several characterizations are provided, and its game theoretic properties are analyzed.
Tamar Keasar, Uzi Motro, and Avi Shmida. Innate Movement Rules In Foraging Bees: Flight Distances Are Affected By Recent Rewards And Are Correlated With Choice Of Flower Type. Discussion Papers 1996. Web. Publisher's VersionAbstract
The non-random movements patterns of foraging bees are believed to increase their search efficiency. These patterns may be innate, or they may be learned through the bees' early foraging experience. To identify the innate components of foraging rules, we characterized the flight of naive bumble bees, foraging on non-patchy "field" of randomly scattered artificial flowers with three color displays. The flowers were randomly mixed and all three flower types offered equal nectar volumes. Visited flowers were refilled with probability 0.5 Flight distances, flight durations and nectar probing durations were determined and related to the bees' recent experiences. The naive bees exhibited area-restricted search behavior, i.e, flew shorter distances following visits to rewarding flowers than after visits to empty flowers. Additionally , flight distances during flower-type transitions were longer than flight distances between flowers of the same type. The two movements rules operated together: flight distances werelongest for flights between flower types following non-rewarding visits, shortest for within-type flights following rewarding visits. An increase in flight displacement during flower-type shifts was also observed in a second experiment, in which all three types were always rewarding. In this experiment, flower-type shifts were also accompanied by an increase in flight duration. Possible relationships between flight distances, flight durations and flower-type choice are discussed.
El-Yaniv, Ran . Is It Rational To Be Competitive? On The Decision-Theoretic Foundations Of The Competitive Ratio. Discussion Papers 1996. Web. Publisher's VersionAbstract
The competitive ratio, a performance measure for online algorithms, or alternatively, a decision making criterion for strict uncertainty conditions, has become a popular and accepted approach within theoretical computer science. This paper closely examines this criterion, both by characterizing it with respect to a set of axioms and in comparison to other known criteria for strict uncertainty.
Young, Dean P. Foster, and H. Peyton. Learning With Hazy Beliefs. Discussion Papers 1996. Web. Publisher's VersionAbstract
Players are rational if they always choose best replies given their beliefs. They are good predictors if the difference between their beliefs and the distribution of the other's actual strategies goes to zero over time. Learning is deterministic if beliefs are fully determined by the initial conditions and the observed data. (Bayesian updating is a particular example). If players are rational' good predictors, and learn deterministically, there are many games for which neither beliefs nor actions converge to a Nash equilibrium. We introduce an alternative approach to learning called prospecting in which players are rational and good predictors, but beliefs have a small random component. In any finite game, and from any initial conditions, prospecting players learn to play arbitrarily close to Nash equilibrium with probability one.
Tauman, Sergiu Hart, and Yair. Market Crashes Without External Shocks [Revised]. Discussion Papers 1996. Web. Publisher's VersionAbstract
It is shown here that market crashes and bubbles can arise without external shocks. Sudden changes in behavior may be the result of endogenous information processing. Except for the daily observation of the market, there is no new information, no communication and no coordination between the participants.
Karp, Ran El-Yaniv, and Richard M. Nearly Optimal Competitive Online Replacement Policies. Discussion Papers 1996. Web. Publisher's VersionAbstract
This Paper studies the following online replacement problem. There is a real function f(t), called the flow rate, defined over a finite time horizon [0,T]. It is known that m% f(t) % M for some reals 0 % m < M. At time 0 an online player starts to pay money at the rate of f(0). At each time 0 < t % T the player may changeover and continue paying money at the rate f(t). The complication is that each such changeover incures some fixed penalty. The player is called online as at each time t the player knows f only over the time interval [0,t]. The goal of the player is to minimize the total cost comprised of cumulative payment flow plus change over costs. This formulation of the replacement problem has various interesting applications among which are: equipment replacement, supplier replacement, the menu cost problem and mortgagere financing. With respect to the competitive ratio performance measure, this paper seeks to determine the best possible competitive ratio achievable by an online replacement policy. Our results include the following: a general lower bound on the performance of any deterministic policy, a policy that is optimal in several special cases and a simple policy that is approximately optimal.
Milchtaich, Igal . On Backward Induction Paths And Pure Strategy Nash Equilibria Of Congestion Games. Discussion Papers 1996. Web. Publisher's VersionAbstract
In this note, a congestion game is a noncooperative normal-form game in which the players share a common set of strategies. The payoff a player receives for playing a particular strategy depends only on the total number of players playing that strategy and decreases with that number in a manner which is specific to the particular player. The corresponding sequential move game is the perfect-information extensive-form game in which players choose their plays sequentially rather than simultaneously, and each player knows the plays of the previous players. We show that the backward induction path of this game is a pure-strategy Nash equilibrium of the simultaneous move game. We also show that, by changing the order of movers in the sequential move game, every pure-strategy Nash equilibrium of the simultaneous move game that is not Pareto dominated by another equilibrium can be obtained.
Aumann, Robert J. . On The State Of The Art In Game Theory. Discussion Papers 1996. Web. Publisher's VersionAbstract
An interview conducted on June 30, 1995, which is to appear in the Selten Festschrift: Understanding strategic Interaction, edited by Wulf Albers, Werner Guth, Peter Hammerstein, Benny Moldovanu, and Eric van Damme, with the help of Martin Strobel, to be published by Springer in 1996. The interview ranges over a wide variety of topics related to Game Theory, with special emphasis on empirical applications, both of the cooperative and of the noncooperative theories.
Tamar Keasar, Avi Shmida, and Yoav Shur. Overnight Memory Retention Of Foraging Skills By Bumblebees Is Imperfect. Discussion Papers 1996. Web. Publisher's VersionAbstract
Newly emerged bees learn to forage more efficiently as they gain experience. We hypothesized that foraging efficiency would increase as bees gain experience during the day, but would decrease overnight, due to loss of memory. To test this hypothesis, we allowed naive bombus terretris bumblebees to forage on two clusters of artificial flowers of unequal profitabilities during three consecutive days. Nectar intake rate, percentage visitation to the more profitable cluster, probing time and time intervals between visits were computed as measures of the bees' foraging efficiency. Nectar intake rates increased significantly during the day, and decreased partially but significantly after a night. There was much variation between individual bees in nectar intake rates. The bees did not show a preference for one of the clusters at the onset of the experiment, and no consistent increase in visitation to the more profitable cluster was found during single observation days for all bees. Most individuals did not visit the higher-reward cluster exclusively by the end of the third day. However, visitation to the higher-reward cluster did increase significantly when the first day of observation was compared to the third day. Preference for the higher-reward cluster increased over the first night but decreased significantly over the second night. Probing time and inter-visit intervals decreased significantly during observation days, and increased significantly after a night. The results indicate that bees learn to approach and probe flowers faster, as they gain experience, during a foraging day, but that these skills are partially forgotten overnight. Patch preference is formed more slowly. Once formed, it is also weakened overnight. Such partial forgetting may aid the bee in reacting quickly to overnight changes in resource profitability by modifying flower choices and handling techniques.
Okada, Abraham Neyman, and Daijiro. Repeated Games With Bounded Entropy. Discussion Papers 1996. Web. Publisher's VersionAbstract
We study the repeated games with a bound on strategic entropy (Neyman and Okada (1996)) of player 1's strategy while player 2's strategy is unrestricted. The strategic entropy bound will be a function (N) of the number of repetitions N, and hence, so is the maximin value of N((N)) of the repeated game with such bound. Our interest is in the asymptotic behavior of N((N)) (as N ) under the condition the per stage entropy bound, (N)/N where 0. We characterize the asymptotics of N((N)) by a continuous function of . Specifically, it is shown that this function is the concavification of the maximin value of the stage game in which player 1's action is restricted to those with entropy at most . We also show that, for infinitely repeated games, if player 1's strategies are restricted to those with strategic entropy rate at most , then the maximin value () exists and it, too, equals the concavified function mentioned above evaluated at .
Amitai, Mor . Repeated Games With Incomplete Information On Both Sides. Discussion Papers 1996. Web. Publisher's VersionAbstract
We analyze the set of equilibria of two-person repeated games with incomplete information on both sides. We show that each equilibrium generates a martingale with certain properties. Moreover, for games, satisfying a certain condition that we call "tightness", it is shown that the converse also holds: each such martingale generates an equilibrium.
Gershon Ben-Shakhar, 5a Bar-Hillel, Yoram Bilu Gaby Shefler . Seek And Ye Shall Find: Test Results Are What You Hypothesize They Are. Discussion Papers 1996. Web. Publisher's VersionAbstract
Expert clinicians were given batteries of psychodiagnostic test results (Rorshach, TAT, Drow-A-Person, Bender-Gestalt, Wechsler) to analyze. For half, a battery came along with a suggestion that the person suffers from Borderline Personality disorder, and for half - that battery was accompanied by a suggestion that he suffers from Paranoid Personality disorder. In study 1, the suggestion was made indirectly, through a background story that preceded the test results. In study 2, the suggestion was made directly, by the instructions given. The experts saw in the tests what they hypothesized to be there. In particular, the target diagnoses were rated higher when they were hypothesized than when they were not.
Weiss, Sergiu Hart, and Benjamin, Nathans. Significance Levels For Multiple Tests. Discussion Papers 1996. Web. Publisher's VersionAbstract
Let X1, ... , Xn be n random variables, with cumulative distribution functions F1, ... , Fn. define %i := fi(XI) for all i, and let %(1) % ... % %(n) be the order statistics of the (%i)i. Let %1 % ... % %n be n numbers in the interval [0,1]. We show that the probability of the event R := %%(i) % %i for all 1 % i % n %) is at most mini %n%i/i%. Moreover, this bound is exact: for any given n marginal distributions (Fi)i, there exists a joint distribution with these marginals such that the probability of R is exactly mini %n%i/i%. This result is used in analyzing the significance level of multiple hypotheses testing. In particular, it implies that the R?ger tests dominate all tests with rejection regions of type R as above.
Haimovich, Mordecai . Simplex Algorithm Is Very Good!: On The Expected Number Of Pivot Steps And Related Properties Of Random Linear Programs, The. Discussion Papers 1996. Web. Publisher's VersionAbstract
In their paper How Good is the Simplex Algorithm?, Klee and Minty exhibited a sequence of linear programs for which the number of pivot steps in the simplex algorithm grows exponentially with the dimensions of the program. We present a probabilistic model in which the expected numberof steps for a variant of the simplex method grows linearly with the dimensions. For programs with parallel pair of inequalities (lower and upper bounds), we present a model in which the expected number of steps from minimum to maximum is d. We also present related results concerning the expected complexity of multi-objective linear programming.
Israeli, Eitan . Sowing Doubt Optimally In Two-Person Repeated Games. Discussion Papers 1996. Web. Publisher's VersionAbstract
Consider a two-person repeated game (with complete information). Assume that one of the players - say player 1 - has the possibility to sow doubt, in the mind of his opponent, as to what his own (i.e., player 1's) payoffs are. This results in a two-person repeated game with incomplete information. It turns out that, by sowing this kind of doubt, a player can increase his minimal equilibrium payoff in the original game. We prove that this minimum is maximal when only one payoff matrix, which is equal to the negative payoff matrix of the opponent, is added. Thus, it is optimal for a player to make his opponent believe that, with some positive probability, he is playing a zero-sum game. We obtain two formulas for calculating this maximal minimum payoff. Finally, we look at the outcome when both players simultaneously sow doubt in this way.
Okada, Abraham Neyman, and Daijiro. Strategic Entropy And Complexity In Repeated Games. Discussion Papers 1996. Web. Publisher's VersionAbstract
We study repeated two-person zero-sum games in which one of the players has a restricted set of strategies. Restriction is imposed directly on the set of mixed strategies. To this end, we introduce a notion of entropy for mixed strategies as the means of bounding strategies available to a player. We derive a relation between the two types of strategies in terms of entropy. Using this relation together with certain properties of entropy, we show that if the number of repetitions grows faster than the entropy bound, then an unrestricted player can asymptotically hold a restricted player's payoff down to his maximin level in pure actions of the stage game. We consider implications of this result concerning the asymptotic behavior of the value finitely repeated games with finite automata and bounded recall.
Dan S. Felsenthal, Moshe Machover . Ternary Voting Games. Discussion Papers 1996. Web. Publisher's VersionAbstract
We define ternary voting games (TVGs), a generalization of simple voting games (SVGs). In a play of an SVG each voter has just two options: voting `yes' or `no'. In a TVG a third option is added: abstention. Every SVG can be regarded as a (somewhat degenerate) TVG; but the converse is false. We define appropriate generalizations of the Shapley-Shubik and Banzhaf indices for TVGs. We define also the responsiveness (or degree of democratic participation) of a TVG and determine, for each n, the most responsive TVGs with n voters. We show that these maximally responsive TVGs are more responsive than the corresponding SVGs.
El-Yaniv, Ran . There Are Infinitely Many Competitive-Optimal Online List Accessing Algorithms. Discussion Papers 1996. Web. Publisher's VersionAbstract
This paper presents a new family of optimal, 2-competitive, deterministic online list accessing algorithms. This family includes as members the well known MOVE-TO-FRONT (MTF) algorithm, and the recent, more "conservative" algorithm TIMESTAMP due to Albres.