2015
Yosef Rinott, Maya Bar-Hillel .
“Comments On A Hot Hand Paper By Miller And Sanjurjo (2015)”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractMiller and Sanjurjo (2015) suggest that many analyses of the hot hand and the gambler s fallacies are subject to a bias. The purpose of this note is to describe our understanding of their main point in terms we hope are simpler and more accessible to non-mathematicians than is the original.
Elon Kohlberg, Abraham Neyman .
“Cooperative Solution Of Stochastic Games, The”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractBuilding on the work of Nash, Harsanyi, and Shapley, we define a cooperative solution for strategic games that takes account of both the competitive and the cooperative aspects of such games. We prove existence in the general (NTU) case and uniqueness in the TU case. Our main result is an extension of the definition and the existence and uniqueness theorems to stochastic games - discounted or undiscounted.
Hanan Shteingart, Yonatan Loewenstein .
“Effect Of Sample Size And Cognitive Strategy On Probability Estimation Bias, The”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractProbability estimation is an essential cognitive function in perception, motor control, and decision making. Many studies have shown that when making decisions in a stochastic operant conditioning task, people and animals behave as if they underestimatethe probability of rare events. It is commonly assumed that this behavior is a natural consequence of estimating a probability from a small sample, also known as sampling bias. The objective of this paper is to challenge this common lore. We show that in fact, probabilities estimated from a small sample can lead to behaviors that will be interpreted as underestimatingor as overestimating the probability of rare events, depending on the cognitive strategy used. Moreover, this sampling bias hypothesis makes an implausible prediction that minute differences in the values of the sample size or the underlying probability will determine whether rare events will be underweighted or overweighed. We discuss the implications of this sensitivity for the design and interpretation of experiments. Finally, we propose an alternative sequential learning model with a resetting of initial conditions for probability estimation and show that this model predicts the experimentally-observed robust underweighting of rare events.
Sergiu Hart, Ilan Kremer, Motty Perry .
“Evidence Games: Truth And Commitment”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractAn evidence game is a strategic disclosure game in which an agent who has different pieces of verifiable evidence decides which ones to disclose and which ones to conceal, and a principal chooses an action (a "reward"). The agent's preference is the same regardless of his information (his "type") he always prefers the reward to be as high as possible whereas the principal prefers the reward to fit the agent's type. We compare the setup where the principal chooses the action only after seeing the disclosed evidence, to the setup where the principal can commit ahead of time to a reward policy (the latter is the standard mechanism-design setup). We compare the setup where the principal chooses the action only after seeing the disclosed evidence to the setup where the principal can commit ahead of time to a reward policy (the mechanism-design setup). The main result is that under natural conditions on the truth structure of the evidence, the two setups yield the same equilibrium outcome.
Bezalel Peleg, Hans Peters .
“Feasible Elimination Procedures In Social Choice: An Axiomatic Characterization”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractFeasible elimination procedures (Peleg, 1978) play a central role in constructing social choice functions which have the following property: in the associated game form, for any preference profile there exists a strong Nash equilibrium resulting in the sincere outcome. In this paper we provide an axiomatic characterization of the social choice correspondence resulting from applying feasible elimination procedures. The axioms are anonymity, Maskin monotonicity, and independent blocking.
Zik, Boaz .
“Implementation In Models Of Independent, Private, And Multivariate Values”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractWe consider the problem of implementation in models of independent private values in which the valuation an agent attributes to a particular alternative is a function from a multidimensional Euclidean space to the real line. We first consider implementation by standard mechanisms, that include a decision rule and a profile of personal transfers. We present impossibility results on the implementation of decision rules that assign different outcomes to profiles of signals that result in the same profile of valuations. We then consider implementation by extended mechanisms that include, in addition to a decision rule and a profile of personal transfers, a profile of functions that affect the arguments of the valuation functions. We show that decision rules that assign different outcomes to profiles of signals that result in the same profile of valuations can be implemented by such mechanisms.
Bezalel Peleg, Peter Sudholter .
“On Bargaining Sets Of Convex Ntu Games”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractWe show that the Aumann-Davis-Maschler bargaining set and the Mas-Colell bargaining set of a non-leveled NTU game that is either ordinal convex or coalition merge convex coincides with the core of the game. Moreover, we show by means of an example that the foregoing statement may not be valid if the NTU game is marginal convex.
Bar-Hillel, Maya .
“Position Effects In Choice From Simultaneous Displays: A Conundrum Solved”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractFrom drop-down computer menus to department-store aisles, people in everyday life often choose from simultaneous displays of products or options. Studies of position effects in such choices show seemingly inconsistent results. For example, in restaurant choice, items enjoy an advantage when placed at the beginning or end of the menu listings, but in multiple-choice tests, answers are more popular when placed in the middle of the offered list. When reaching for a bottle on a supermarket shelf, bottles in the middle of the display are more popular. But on voting ballots, first is the most advantageous position. Some of the effects are quite sensible, while others are harder to justify and can aptly be regarded as biases. This paper attempts to put position effects into a unified and coherent framework, and to account for them simply, using a small number of familiar psychological principles.
Moshe Haviv, Binyamin Oz .
“Regulating An Observable M/M/1 Queue”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractNaor (1969) was the first to observe that in a single-server memoryless queue, customers who inspect the queue length upon arrival and accordingly decide whether to join or not may join even if from the social point of view they are worse of. The question then is how to mechanically design the system such that customers will join only queue lengths that are advised by society, while still minding their own selfish utility. After reviewing some existing mechanisms (some involving money transfers and some not), we suggest novel ones that do not involve money transfers. They possess some advantages over the existing ones, which we itemize.
Siedner, Tomer .
“Risk Of Monetary Gambles: An Axiomatic Approach”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractIn this work we present five axioms for a risk-order relation defined over (monetary) gambles. We then characterize an index that satisfies all these axioms "the probability of losing money in a gamble multiplied by the expected value of such an outcome "and prove its uniqueness. We propose to use this function as the risk of a gamble. This index is continuous, homogeneous, monotonic with respect to first- and second-order stochastic dominance, and simple to calculate. We also compare our index with some other risk indices mentioned in the literature.
Weiss, Uri .
“Robber Wants To Be Punished, The”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractIt is a commonly held intuition that increasing punishment leads to less crime. Let's move our glance from the punishment for the crime itself to the punishment for the attempt to commit a crime, or to the punishment for the threat to carry it out. We'll argue that the greater the punishment for the attempt to rob, i.e. for the threat, "give me your money or else ¦", the greater the number of robberies and attempts there will be. The punishment for the threat makes the withdrawal from it more expensive for the criminal, making the relative cost of committing the crime lower. In other words, the punishment of the attempt turns the attempt into a commitment by the robber, while at the same time turning an incredible threat into a credible one. Therefore, the robber has a strong interest in a legal system that increases the punishment of the attempt.
Omer Edhan, Ziv Hellman, Dana Sherill-Rofe .
“Sex And Portfolio Investment”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractWe attempt to answer why sex is nearly ubiquitous when asexual reproduction is ostensibly more efficient than sexual reproduction. From the perspective of a genetic allele, each individual bearing that allele is akin to a stock share yielding dividends equal to that individual's number of offspring, and the totality of individuals bearing the allele is its portfolio investment. Alleles compete over portfolio growth, and evolutionary reproduction strategies are essentially on-line learning algorithms seeking improved portfolio growth, with sexual reproduction a goal-directed algorithmic exploration of genotype space by sampling in each generation. The model assumes a stochastically changing environment but not weak selection. We show that in finite population models the algorithm of sexual reproduction yields, with high probability, higher expected growth than the algorithm of asexual reproduction does, proposing this as an explanation to why a majority of species reproduce sexually.
Dean P. Foster, Sergiu Hart .
“Smooth Calibration, Leaky Forecasts, And Finite Recall”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractWe propose to smooth out the calibration score, which measures how good a forecaster is, by combining nearby forecasts. While regular calibration can be guaranteed only by randomized forecasting procedures, we show that smooth calibration can be guaranteed by deterministic procedures. As a consequence, it does not matter if the forecasts are leaked, i.e., made known in advance: smooth calibration can nevertheless be guaranteed (while regular calibration cannot). Moreover, our procedure has finite recall, is stationary, and all forecasts lie on a finite grid. We also consider related problems: online linear regression, weak calibration, and uncoupled Nash dynamics in n-person games.
Amir, Nadav .
“Uniqueness Of Optimal Strategies In Captain Lotto Games”.
Discussion Papers 2015. Web.
Publisher's VersionAbstractWe consider the class of two-person zero-sum allocation games known as Captain Lotto games (Hart 2014). These are Colonel Blotto type games in which the players have capacity constraints. We show that the players optimal strategies are unique in most cases.
2014
Maya Bar-Hillel, Eyal Peer, Alessandro Acquisti .
“"Heads Or Tails?" - A Reachability Bias In Binary Choice”.
Discussion Papers 2014. Web.
Publisher's VersionAbstractWhen asked to mentally simulate coin tosses, people generate sequences which differ systematically from those generated by fair coins. It has been rarely noted that this divergence is apparent already in the very first mental toss. Analysis of several existing data sets reveals that about 80% of respondents start their sequence with Heads. We attributed this to the linguistic convention describing coin toss outcomes as "Heads or Tails", not vice versa. However, our subsequent experiments found the "first-toss" bias reversible under minor changes in the experimental setup, such as mentioning Tails before Heads in the instructions. We offer a comprehensive account in terms of a novel response bias, which we call reachability. It is more general than the first-toss bias, and reflects the relative ease of reaching one option compared to its alternative in any binary choice context. When faced with a choice between two options (e.g., Heads and Tails, when "tossing" mental coins), whichever of the two is presented first by the choice architecture (hence, is more reachable) will be favored. This bias has far-reaching implications extending well beyond the context of randomness cognition, and in particular to binary surveys (e.g., accept vs. reject) and tests (e.g., True-False). In binary choice, there is an advantage to what presents first. Keywords: acquiescence bias; order effects; randomness cognition; reachability; response bias
Yannai A. Gonczarowski, Noam Nisan .
“A Stable Marriage Requires Communication”.
Discussion Papers 2014. Web.
Publisher's VersionAbstractThe Gale-Shapely algorithm for the Stable Marriage Problem is known to take Theta(n^2) steps to find a stable marriage in the worst case, but only Theta(n log n) steps in the average case (with n women and n men). In 1976, Knuth asked whether the worst-case running time can be improved in a model of computation that does not require sequential access to the whole input. A partial negative answer was given by Ng and Hirschberg, who showed that Theta(n^2) queries are required in a model that allows certain natural random-access queries to the participants' preferences. Using a reduction to the communication complexity of the disjointness problem, we prove a significantly more general - albeit slightly weaker - result, showing that Omega(n^2) Boolean queries of any type are required. Our lower bound generalizes to (A) randomized algorithms, (B) even just verifying the stability of a proposed marriage, (C) even allowing arbitrary separate preprocessing of the women's preferences and of the men's preferences, and (D) several variants of the basic problem, such as whether a given pair is married in every/some stable marriage.
Todd R. Kaplan, Shmuel Zamir .
“Advances In Auctions”.
Discussion Papers 2014. Web.
Publisher's VersionAbstractAs a selling mechanism, auctions have acquired a central position in the free market econ-omy all over the globe. This development has deepened, broadened, and expanded the theory of auctions in new directions. This chapter is intended as a selective update of some of the developments and applications of auction theory in the two decades since Wilson (1992) wrote the previous Handbook chapter on this topic.
Hart, Sergiu .
“Allocation Games With Caps: From Captain Lotto To All-Pay Auctions”.
Discussion Papers 2014. Web.
Publisher's VersionAbstractA Lotto game is a two-person zero-sum game where each player chooses a distribution on nonnegative real numbers with given expectation, so as to maximize the probability that his realized choice is higher than his opponent's. These games arise in various competitive allocation setups (e.g., contests, research and development races, political campaigns, Colonel Blotto games). A Captain Lotto game is a Lotto game with caps, which are upper bounds on the numbers that may be chosen. First, we solve the Captain Lotto games. Second, we show how to reduce all-pay auctions to simpler games expenditure games using the solution of the corresponding Lotto games. As a particular application we solve all-pay auctions with unequal caps, which yield a significant increase in the seller's revenue (or, the players' efforts).
Gali Noti, Noam Nisan, Ilan Yaniv .
“An Experimental Evaluation Of Bidders' Behavior In Ad Auctions”.
Discussion Papers 2014. Web.
Publisher's VersionAbstractWe performed controlled experiments of human participants in a continuous sequence of ad auctions, similar to those used by Internet companies. The goal of the research was to understand users' strategies in making bids. We studied the behavior under two auction types: (1) the Generalized Second-Price (GSP) auction and (2) the Vickrey–Clarke–Groves (VCG) payment rule, and manipulated also the participants' knowledge conditions: (1) explicitly given valuations and (2) payoff information from which valuations could be deduced. We found several interesting behaviors, among them are: - No convergence to equilibrium was detected; moreover the frequency with which participants modified their bids increased with time. - We can detect explicit "better-response" behavior rather than just mixed bidding. - While bidders in GSP auctions do strategically shade their bids, they tend to bid higher than theoretically predicted by the standard VCG-like equilibrium of GSP. - Bidders who are not explicitly given their valuations but can only deduce them from their gains behave a little less "precisely" than those with such explicit knowledge, but mostly during an initial learning phase. - VCG and GSP yield approximately the same (high) social welfare, but GSP tends to give higher revenue.
Yannai A. Gonczarowski, Moshe Tennenholtz .
“Cascading To Equilibrium: Hydraulic Computation Of Equilibria In Resource Selection Games”.
Discussion Papers 2014. Web.
Publisher's VersionAbstractDrawing intuition from a (physical) hydraulic system, we present a novel framework, constructively showing the existence of a strong Nash equilibrium in resource selection games with nonatomic players, the coincidence of strong equilibria and Nash equilibria in such games, and the invariance of the cost of each given resource across all Nash equilibria. Our proofs allow for explicit calculation of Nash equilibrium and for explicit and direct calculation of the resulting (invariant) costs of resources, and do not hinge on any fixed-point theorem, on the Minimax theorem or any equivalent result, on the existence of a potential, or on linear programming. A generalization of resource selection games, called resource selection games with I.D.-dependent weighting, is defined, and the results are extended to this family, showing that while resource costs are no longer invariant across Nash equilibria in games of this family, they are nonetheless invariant across all strong Nash equilibria, drawing a novel fundamental connection between group deviation and I.D.-congestion. A natural application of the resulting machinery to a large class of constraint-satisfaction problems is also described.