Publications

2000
Kleinberger, I. Y., & Eli, . (2000). Advice Taking in Decision Making: Egocentric Discounting and Reputation Formation. Discussion Papers. presented at the 2, Organizational Behavior and Human Decision Processes 83 (2000), 260-281. Retrieved from /files/dp212.pdf Publisher's VersionAbstract
Our framework for understanding advice-taking in decision making rests on two theoretical concepts that motivate the studies and serve to explain the findings. The first is egocentric discounting of others' opinion and the second is reputation formation for advisors. We review the evidence for these concepts, trace their theoretical origins, and point out some of their implications. In three studies we measured decision makers' "weighting policy" for the advice, and in a fourth study, their "willingness to pay" for it. Briefly, we found that advice is discounted relative to own opinion, and reputation for advisors is rapidly formed and asymmetrically revised. The asymmetry implies that it may be easier for advisors to lose a good reputation than to gain it. The cognitive and social origins of these phenomena are considered.
Gorfine, R. N., & Malka, . (2000). Analysing Data of Intergroup Prisoner's Dilemma Game. Discussion Papers. presented at the 3. Retrieved from /files/dp215.ps Publisher's VersionAbstract
The Intergroup Prisoner's Dilemma (IPD) game was suggested by Bornstein (1992) for modeling intergroup conflicts over continuous public goods. We analyze data of an experiment in which the IPD game was played for 150 rounds, under three matching conditions. The objective is to study differences in the investment patterns of players in the different groups. A repeated measures analysis (Goren & Bornstein, 1999) involved data aggregation and strong distributional assumptions. Here we introduce a non-parametric approach based on permutation tests, applied to the raw data. Two new measures, the cumulative investment and the normalized cumulative investment, provide additional insight into the differences between groups. The proposed tests, based on the area under the investment curves, identify overall and pairwise differences between groups. A simultaneous confidence band for the mean difference curve is used to detect games which account for pairwise differences.
Shapira, Z. . (2000). Aspiration Levels and Risk Taking by Government Bond Traders. Discussion Papers. presented at the 11. Retrieved from /files/ zur227.pdf Publisher's VersionAbstract
The management of risk is important in financial institutions. In particular, investment houses dealing with volatile financial markets such as foreign exchange or government bonds may find it difficult ot maintain "proper" levels of risk taking. On one hand, firms encourage traders to take risks in trading government bonds, but on the other, they promote risk aversion since they value reputation as careful and solid investors rather than having a reputation of risk takers. Government bond traders work in a very volatile and fast moving market. They are compensated by a base salary plus a bonus which relates to the profit and loss (P&L) they create for the firm on the securities they trade. Recent models of risk taking (Kahneman and Tversky, 1979; March and Shapira, 1992; Shapira, 1995) suggest that risk taking is affected by the targets or reference points that people use to evaluate risky prospects. Such targets can be set by "objective" grounds, that is, based on some rational economic considerations of profitability. However, often the targets are set in a "comparative" sense, that is, by comparison to the performance of other similar firms. The above models suggest some alternative ways in which targets may affect risk taking. These predictions are tested using data on actual purchase and sell decision made by government bond traders. Implications for risk management are discussed.
Simon, R. S. . (2000). Common Prior Assumption in Belief Spaces: An Example, The. Discussion Papers. presented at the 12. Retrieved from /files/dp228.PDF Publisher's VersionAbstract
With four persons there is an example of a probability space where 1) the space is generated by hierarchies of knowledge concerning a single proposition, 2) the subjective beliefs of the four persons are continuous regular conditional probability distributions of a common prior probability distribution (continuous with respect to the weak topology), and 3) for every subset that the four persons know in common there is no common prior probability distribution. Furthermore, for every measurable set, every person, and at every point in the space, the subjective belief in this measurable set is one of the quantities 0, 1/2 or 1. This example presents problems for understanding games of incomplete information through common priors.
Simon, R. S. . (2000). Epsilon-Equilibria in Non-Zero-Sum Stochastic Games with Finitely Many States, An Existence Proof Using Discount Factors. Discussion Papers. presented at the 8. Retrieved from ' Publisher's VersionAbstract
This paper proves the existence of epsilon-equilibria in non-zero-sum positive recursive stochastic games with finitely many states, using a kind of discount factor.
Assaf Ben-Shoham, R. S., & Volij, O. . (2000). Evolution of Exchange, The. Discussion Papers. presented at the 5. Retrieved from /files/dp219.pdf Publisher's VersionAbstract
Stochastic stability is applied to the problem of exchange. We analyze the stochastic stability of two dynamic trading processes in a simple housing market. In both models traders meet in pairs at random and exchange their houses when trade is mutually beneficial, but occasionally they make mistakes. The models differ in the probability of mistakes. When all mistakes are equally likely, the set of stochastically stable allocations contains the set of efficient allocations. When more serious mistakes are less likely, the stochastically stable states are those allocations, always efficient, with the lowest envy-level.
Tamar Keasar, Ella Rashkovich, D. C., & Shmida, A. . (2000). Foraging Bees in Two-Armed Bandit Situations: Laboratory Experiments and Possible Decision Rules. Discussion Papers. presented at the 10, Behavioral Ecology 13 (2002), 757-765. Retrieved from ' Publisher's VersionAbstract
In multi-armed bandit situations, gamblers must choose repeatedly between options that differ in reward probability, without prior information on the options' relative profitability. Foraging bumblebees encounter similar situations when choosing repeatedly among flower species that differ in food rewards. Unlike proficient gamblers, bumblebees do not choose the highest-rewarding option exclusively. We simulated two-armed bandit situations in laboratory experiments to characterize this choice behavior.
Cahn, A. . (2000). General Procedures Leading to Correlated Equilibria. Discussion Papers. presented at the 5, International Journal of Game Theory 33 (2004), 21-40. Retrieved from /files/dp216.pdf Publisher's VersionAbstract
Hart and Mas-Colell (2000) show that if all players play "regret matching" strategies, i.e. they play with probabilities proportional to the regrets, then the empirical distributions of play converge to the set of correlated equilibria, and the regrets of each player converge to zero. Here we show that if only one player, say player i , plays according to these probabilities, while the other players are "not too sophisticated", then the result that player i's regrets converge to zero continues to hold. The condition of "not too sophisticated" essentially says that the effect of one change of action of player i on the future actions of the other players decreases to zero as the horizon goes to infinity. Furthermore, we generalize all these results to a whole class of "regret based" strategies. In particular, these include the "smooth fictitious play" of Fudenberg and Levine (1998).
Volij, O. . (2000). In Defense of DEFECT. Discussion Papers. presented at the 5, Games and Economic Behavior 39 (2000), 309-321. Retrieved from /files/dp220.pdf Publisher's VersionAbstract
The one-state machine that always defects is the only evolutionarily stable strategy in the machine game that is derived from the prisoner's dilemma, when preferences are lexicographic in complexity. This machine is the only stochastically stable strategy of the machine game when players are restricted to choosing machines with a uniformly bounded complexity.
Muriel Ney-Nifle, T. K., & Shmida, A. . (2000). Location and Color Learning in Bumblebees in a Two-Phase Conditioning Experiment. Discussion Papers. presented at the 2, Journal of Insect Behavior 14 (2001), 697-711. Retrieved from /files/db213.pdf Publisher's VersionAbstract
Bees learn the location, odor, color and shape of flowers, and use these cues hierarchically to make dietary choices. If two such cues always appear together, they provide the bees with identical information about their food source. In such a situation, bees may base dietary choices on one cue and ignore the other, or they may continue to consider both cues. We studied this question by allowing bumblebees to forage on two patches of artificial flowers that differed in location, color and presence of reward in a two-phase laboratory experiment. We switched either the display color, the location, or both color and location associated with the rewarding patch between experimental phases. We tested for the effects of switches by comparing the bees' choices across treatments, and by evaluating each bee's performance before and after the change. In our analysis we characterized the different patterns of visits to empty flowers by a plot of the cumulative frequency of such visits over time. This plot enabled us to identify two regimes: ( I ) a learning regime, when new associations between reward and display cues are formed, followed by (2) a steady-state where bees make periodic visits to the empty patch. We used likelihood analysis to estimate the length of short-term memory that can account for the bees' steady-state foraging choices. The bees' performance decreased immediately following a switch in location of the rewarding patch. Switches in both reward color and location elicited a similar decrease to switches in location only. No temporary decrease in foraging performance occurred when only color of the rewarding patch was changed, and in no-change controls. The bees' flower choices at steady-state were most likely generated by a short-term memory of the last 4-6 flower visits.
Shapira, S. S., & Zur, . (2000). Managerial Allocation of Time and Effort: The Effects of Interruptions. Discussion Papers. presented at the 12, Management Science 47 (2001), 647-662. Retrieved from /files/db230.pdf Publisher's VersionAbstract
Time is one of the more salient constraints on managerial behavior. This constraint may be very taxing in high velocity environments where managers have to attend to many tasks simultaneously. Earlier work by Radner [1976] proposed models based on notions of the thermostat or putting out fires  to guide managerial time and effort allocation among tasks. We link these ideas to the issue of the level of complexity of the tasks to be attended to while alluding to the sequential versus parallel modes of processing. We develop a stochastic model to analyze the behavior of a manager who has to attend to a few short term processes while attempting to devote as much time as possible to pursue a long term project. A major aspect of this problem is how does the manager deal with interruptions. Different rules of attention allocation are proposed and their implications to managerial behavior are discussed.
Winter, O. V., & Eyal, . (2000). On Risk Aversion and Bargaining Outcomes. Discussion Papers. presented at the 3, Games and Economic Behavior 41 (2002), 120-140. Retrieved from /files/dp214.pdf Publisher's VersionAbstract
We revisit the well-known result that asserts that an increase in the degree of one's risk aversion improves the position of one's opponents. To this end, we apply Yaari's dual theory of choice under risk both to Nash's bargaining problem and to Rubinstein's game of alternating offers. Under this theory, unlike under expected utility, risk aversion influences the bargaining outcome only when this outcome is random, namely, when the players are risk-lovers. In this case, an increase in one's degree of risk aversion increases one's share of the pie.
Peleg, P. S., & Bezalel, . (2000). Positive Prekernel of a Cooperative Game, The. Discussion Papers. presented at the 12, International Game Theory Review 2 (2000), 287-305. Retrieved from /files/dp231.pdf Publisher's VersionAbstract
The positive prekernel, a solution of cooperative transferable utility games, is introduced. We show that this solution inherits many properties of the prekernel and of the core, which both are subsolutions. It coincides with its individually rational variant, the positive kernel, when applied to any zero-monotonic game. The positive (pre)kernel is a subsolution of the reactive (pre) bargaining set. We prove that the positive prekernel on the set of games with players belonging to a universe of at least three possible members can be axiomatized by nonemptiness, anonymity, reasonablenss, the weak reduced game property, the converse reduced game property, and a weak version of unanimity for two-person games.
Samuel-Cahn, D. A., & Ester, . (2000). Prophet Inequalities for Optimal Stopping Rules with Probabilistic Recall. Discussion Papers. presented at the 2, Bernoulli 8 (2002), 39-52. Retrieved from ' Publisher's VersionAbstract
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Zamir, S. . (2000). Rationality and Emotions in Ultimatum Bargaining. Discussion Papers. presented at the 7, Annals D'Economie Et de Statistique 61 (2001) 1-31. Retrieved from /files/dp222.pdf Publisher's VersionAbstract
The Ultimatum Bargaining paradigm is often thought of as a demonstration of extreme disagreement between experimental evidence and game theoretical predictions and the basic assumption of rationality from which they are derived. Using the data of four experiments on Ultimatum Bargaining which I am involved in, I argue that, quite differently from this general impression, rationality in the sense of self-interested motives, is very much present in the observed behavior of both proposers and responders in the Ultimatum Bargaining game. Part of the argument calls for a broader interpretation of the notion of rationality than just immediate money maximization and the backward induction argument.
Peleg, H. K., & Bezalel, . (2000). Representation of Effectivity Functions in Coalition Proof Nash Equilibrium: A Complete Characterization. Discussion Papers. presented at the 8, Social Choice and Welfare 19 (2002), 241-263. Retrieved from /files/dp223.pdf Publisher's VersionAbstract
The concept of coalition proof Nash equilibrium was introduced by Bernheim, Peleg and Whinston. In the present paper, we consider the representation problem for coalition proof Nash equilibrium: For a given effectivity function, describing the power structure or the system of rights of coalitions in society, it is investigated whether there is a game form which gives rise to this effectivity function and which is such that for any preference assignment, there is a coalition proof Nash equilibrium. It is shown that the effectivity functions which can be represented in coalition proof Nash equilibrium are exactly those which satisfy the well-known properties of maximality and superadditivity. As a corollary of the result, we obtain necessary conditions for implementation of a social choice correspondence in coalition proof Nash equilibrium which can be formulated in terms of the associated effectivity function.
Ullmann-Margalit, C. R. S., & Edna, . (2000). Solidarity Goods. Discussion Papers. presented at the 5, The Journal of Political Philosophy 9 (2001), 129-149. Retrieved from /files/dp217.pdf Publisher's VersionAbstract
Contrary to a common picture of relationships in a market economy, people often express communal and membership-seeking impulses via consumption choices, purchasing goods and services because other people are doing so as well. Shared identities are maintained and created in this way. Solidarity goods are goods whose value increases as the number of people enjoying them increases. Exclusivity goods are goods whose value decreases as the number of people enjoying them increases. Distinctions can be drawn among diverse value functions, capturing diverse relationships between the value of goods and the value of shared or unshared consumption. Though markets spontaneously produce solidarity goods, individuals sometimes have difficulty in producing such goods on their own, or in coordinating on choosing them. Here law has a potential role. There are implications for trend setting, clubs, partnerships, national events, social cascades and compliance without enforcement.
Zamir, T. R. K., & Shmuel, . (2000). Strategic Use of Seller Information in Private-Value Auctions, The. Discussion Papers. presented at the 7. Retrieved from /files/dp221.pdf Publisher's VersionAbstract
In the framework of a first-price private-value auction, we study the seller as a player in a game with the buyers in which he has private information about their realized valuations. We find that depending upon his information, set of signals, and commitment power, he may strategically transmit messages to buyers in order to increase his revenue. In an environment where the seller knows the rankings and lacks any commitment power, we find that the seller is unable to exploit his information. However, in an environment where the seller knows the realized valuations and can credibly annouce either the true rankings or the true values (or announce nothing at all) but cannot commit as to which of these truthful messages to announce, then it is indeed possible to increase his revenue. If the seller, in addition, can commit to the full signaling strategy, then his expected revenue will be even higher. We believe that this line of research is fruitful for both better understanding behavior in auctions and finding paths to higher seller revenue.
Bar-Hillel, M. . (2000). Subjective Probability Judgments. Discussion Papers. presented at the 12, In N. J. Smelser and P. B. Baltes (eds.) The International Encyclopedia of the Social and Behavioral Sciences 22 (2002) 15247-15251. Retrieved from /files/dp229.pdf Publisher's VersionAbstract
Subjective probabilities are probabilities people express for uncertain events or outcomes. They are generated, or judged, by two major heuristics: 1. When outcomes are unique (e.g., the guilt of some defendant) or set in the future (e.g., the winner of the next election), the approach is "theoretical". People pull together whatever they know, or believe, to be relevant, and judge the probabilities of the possible outcomes by the closeness of the match between them and whatever "prediction model" they have built in their heads. This heuristic is called representativeness. 2. When outcomes are grouped in categories or by features (e.g., the percent of convictions for a given charge, or the percent of elections won by incumbents), the approach is "empirical": Let's sample what's out there and count. If the sampling is done in one's head, and the probabilities judged by the number of examples that come to mind, or by the ease – real or anticipated – with which they come to mind, the heuristic is that of availability. These heuristics have distinct signatures. They lead to predictable and systematic biases, among them: the extension fallacy, the base-rate fallacy, sample size neglect, regression neglect, the unpacking effect, overconfidence, hindsight bias and more.
Daniel Granot, M. M., & Shalev, J. . (2000). Voting for Voters: The Unanimity Case. Discussion Papers. presented at the 5, International Journal of Game Theory 31 (2003), 155-202. Retrieved from /files/dp218.pdf Publisher's VersionAbstract
We present a simplified model of the evolution of a society which is regulated by a formal unanimity voting procedure. We examine several protocols, which depend on whether admission or expulsion are permissible, and on the order with which they are implemented. Conditions which ensure the existence of pure-strategy perfect equilibrium profiles for some voting protocols, and counter examples for the existence of such profiles in other protocols are presented. Finally, we prove that the original founders would prefer a protocol in which expulsion precedes admission to protocols in which admission precedes expulsion, or the two are treated simultaneously.