A Classification of Games by Player Type

Citation:

Bornstein, G. . (2007). A Classification of Games by Player Type. Discussion Papers. presented at the 1, New Issues and Paradigms in Research on Social Dilemmas, A. Biel, D. Eek, T. Grling, & M. Gustafsson (Eds.), Springer Verlag, (in Press). Retrieved from /files/dp443.pdf

Abstract:

In this paper I classify situations of interdependent decision-making, or games based on the type of decision-makers, or players involved. The classification builds on a distinction between three basic types of decision-making agents: individuals, cooperative or unitary groups – groups whose members can reach a binding (and costless) agreement on a joint strategy – and non-cooperative groups – groups whose members act independently without being able to make a binding agreement. Pitting individuals, unitary groups, and non-cooperative groups against one another, and adding Nature as a potential opponent , generates a 3 (type of agent) X 4 (type of opponent) matrix of social situations. This framework is used to review the experimental decision-making literature and point out the gaps that still exist in it.

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Last updated on 11/24/2022