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E.g., 23/04/2019
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Number Authour(s) Title Date Published insort ascending Abstract Paper
626 Hanan Shteingart, Tal Neiman, Yonatan Loewenstein The Role of First Impression in Operant Learning (09/2012)

We quantified the effect of first experience on behavior in operant learning and studied its...

705 Shira Cohen-Zimerman, Ran R. Hassin Implicit Motivation Makes the Brain Grow Younger: Improving Executive Functions of Older Adults (01/2017)

The dominant view of cognitive aging holds that while controlled processes (e.g., working memory...

673 Yannai A. Gonczarowski, Moshe Tennenholtz Cascading to Equilibrium: Hydraulic Computation of Equilibria in Resource Selection Games (12/2014)

Drawing intuition from a (physical) hydraulic system, we present a novel framework,...

716 Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, Abraham Neyman The Big Match with a Clock and a Bit of Memory (02/2018)

The Big Match is a multi-stage two-player game. In each stage Player 1 hides one or two pebbles...

600 Yakov Babichenko Best-Reply Dynamics in Large Anonymous Games (03/2012)

We consider small-influence anonymous games with a large number of players $n$ where every...

685 Uri Weiss The Robber Wants To Be Punished (05/2015)

It is a commonly held intuition that increasing punishment leads to less crime. Let's move...

648 Sergiu Hart, Andreu Mas-Colell Markets, Correlation, and Regret-Matching (09/2013)

Inspired by the existing work on correlated equilibria and regret-based dynamics in games, we...

653 Armando Castañeda, Yannai A. Gonczarowski, Yoram Moses Good, Better, Best! — Unbeatable Protocols for Consensus and Set Consensus (11/2013)

While the very first consensus protocols for the synchronous model were designed to match the...

616 Abraham Neyman Continuous-time Stochastic Games (08/2012)

Every continuous-time stochastic game with finitely many states and actions has a uniform...

700 Ilan Nehama Analyzing Games with Ambiguous Player Types Using the MINthenMAX Decision Model (08/2016)

In many common interactive scenarios, participants lack information about other participants,...

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